a cartoon city with several monuments highlighted in orange

In conjunction with 15 partners who each bring in their own expertise and technologies, the project sought to pilot innovation in a real operational environment, aligning with the DMLL’s ethos on changing mindsets and creating new models of teaching and learning practice.

BEACONING allows you to be part of an interactive community of teachers, students, and parents who aim to make STEM learning more fun, inclusive, and grounded in reality, by creating and sharing challenges that playfully connect science and technology with real people and Places!

BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered. BEACONING pragmatically addresses the needs of disabled learners, who are engaging with general education.

Project objectives

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces. As innovation action strategies, pilots combine opportunities for new ICTs in multiple ways that merge learning acquired in formal, non-formal and informal means, developing the skills for today’s abled and disabled learners and workforce. The BEACONING platform will be a ubiquitous solution that exploits advances in user experience design, mobile communication, location-based and context aware systems, procedural content generation, pedagogy-driven gamification, learning analytics and cloud technology through innovative integration towards a blended learning space.

The BEACONING demonstrator will facilitate, assess and author gamified learning activities, integrating existing educational tools and services of the participating organisations. Focusing on STEM (Science, Technology, Engineering and Mathematics), the cross-subject approach embedded in a Problem-Based Learning model will contextualise learning within real world problem solving and applications.




01/2016 to 04/2019


European Union Horizon 2020




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